Office Location is Duncan Hall (DH), Room 282
Vote for your favorite games
FormClass 23, April 25th
LAB
Class 22, April 23rd
Alternative input methods in SDL. Java should use something like JInput.
Class 21, April 18th
LAB
Class 20, April 16th
Generic serialization in C and in Java.
Class 19, April 11th
Misc other game tech: playing sounds and drawing text.
Class 18, April 9th
More pathfinding: Jump Point Search
Class 17, April 4th
Pathfinding: Djisktra's algorithm and A*.
Class 16, April 2nd
Game AI overview and discussion of semi-randomness.
Spring Break - March 22nd - 30th
Class 15, March 19th
Review of all material up to now.
Class 14, March 14th
Fighting game and brawler game collision detection and resolution.
Class 13, March 12th
Actor wall-edge motion and pixel perfect collision detection.
Class 12, March 7th
Platformer motion.
Class 11, March 5th
Review of collision resolution strategies.
Class 10, February 28th
Collision resolution strategies.
Class 9, February 26th
Intro to game physics, motion, collision detection, collision resolution.
Class 8, February 21st
Lab, focusing on scrolling.
Class 7, February 19th
Optimizations for rendering.
Class 6, February 14th
Review
Class 5, February 12th
Drawing alternative backgrounds like 3/4ths view and isometric views.
Class 4, February 7th
Basic drawing, backgrounds & sprites, and animations.
Class 3, February 5th
Game development math. Vectors, matrices, and my two favorite math functions: atan2 and the dot product.
Class 2, January 31st
The game loop, how it is structured, and how to build code for Windows and Mac.
Class 1, January 29th
Who makes games? How are teams structured? What is a game engine? How is it different from other software?
Class 0, January 24th
Like all good programming languages, we start with 0.
In this class, I will cover the way the class will be structured and how assignments will be given out.